TECHNICAL IMMERSION ON LEARNING BASIC LIGHTING IN VIRTUAL REALITY FILM CAHAYA CINTA PERLAHAN MENYILAUKAN
DOI:
https://doi.org/10.26742/layar.v10i2.3111Kata Kunci:
virtual reality, interactive film, immersiveness, basic lighting, skkniAbstrak
Referensi
Elmezeny, A., Edenhofer, N., & Wimmer, J. (2018). Immersive storytelling in 360-Degree videos: an analysis of interplay between narrative and technical immersion. Journal of Virtual Worlds Research, 11(1). https://doi.org/10.4101/jvwr.v11i1.7298
Bolter, J. D., & Grusin, R. (2000b). Remediation: Understanding New Media. MIT Press.
Bucher, J. (2017). Storytelling for virtual reality: Methods and Principles for Crafting Immersive Narratives. Taylor & Francis.
Denzin, N. K., & Lincoln, Y. S. (2017). The SAGE Handbook of Qualitative Research. SAGE Publications.
Idrus, Muhammad. (2007). Metode Penelitian Ilmu-Ilmu Sosial. Yogyakarta: UII Press.
Jerald, J. (2016). The VR Book: Human-centered Design for Virtual Reality. Morgan & Claypool.
Kriyantono, Rahmat. (2006). Teknik Praktis Riset Komunikasi. Jakarta: Kencana Prenada Media Group.
Lister, M., Dovey, J., Giddings, S., Kelly, K., & Grant, I. (2003). New media: A Critical Introduction. Psychology Press.
Nasir, Moh. (2005). Metodologi Penelitian. Jakarta: Gramedia.
Samsu, S. (2017). Metode penelitian: Teori dan Aplikasi Penelitian Kualitatif, Kuantitatif, Mixed Methods, serta Research dan Development. Jambi: Pusaka.
Vardiansyah, Dani. (2008). Filsafat Ilmu Komunikasi: Suatu Pengantar. Jakarta: Indeks.
Referensi Film:
Depita, Natalia. 2022. Cahaya Cinta Perlahan Menyilaukan. Prodi Film UMN. Indonesia. https://filmfreeway.com/CahayaCintaPerlahanMenyilaukan
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